![]() More experienced players may recognize the sound as an SVD, indicating the presence of the Woods Scav boss, Shturman. If you’re walking through the woods on approach to the logging camp, you may occasionally hear a rapid three round burst of a rifle. Woods Boss Locastion Scav Boss Shturman Woods Location The Woods are a dense and somewhat confusing place to the uninitiated, but if you’re able to spot one of these landmarks through the trees or from where you spawn, you’ll have a better chance of finding your way out. In the immediate area of the Scav House is where many Scavs like to be, along with the large open field further to the west beyond the house itself. Keep going and you’ll be on the back end of the aptly named Scav House. If you hug the border wall and head north from the rock, you’ll come across ZB-014. From the rock on the hill you’ll be able to see further down the road, almost all the way to the end of the road. Scavs like to skulk around in this area and the areas beyond, so stay alert.įollowing the road, first will be a large rock near to the eastern border wall of the map, and beyond a fork in the road will be another on a hill. Simply open the door and you should see it if it has spawned. Another Violet Keycard spawn point is on the driver side seat. If you stick nearer to the road, you’ll also see a Checkpoint. To the east of the camp is a small cabin with barbed wire on one side. South of the camp and nearer to the Main Road is a Marked Circle. Near to the shore of the lake, just on the other side of the large rock at the lakeside, is a small camp. ![]() Woods Eastĭirectly to the east of the Logging Camp is another dense part of the forest, much smaller than the forest on the Western Side. The logging camp has one final special trait which will be covered later. Scavs can spawn all over the logging camp, so it’s best to take a slow approach even if you don’t see any other players. These are somewhat valuable to when passing by, make sure to check if one has spawned. The Second is on the tailgate of the Black SUV that is parked in front of the Blue Warehouse. The first is at the Guardhouse to the north, simply sitting on the desk inside. There are two possible spawn locations for Violet Labs Keycards in the Logging camp. As the name suggests, this is also a common spot for other players to snipe from. To the south of the logging camp is another large set of rocks known as Sniper Rock. The Logging CampĪ number of notable locations within the Logging Camp is the Guardhouse, the Storage, Skeleton and Blue warehouses, the three Workhouses, and the Log Piles on the main road. This is the location of a sizeable amount of combat that occurs on this map, so tread carefully. At the top of the mountain is the location of a sniper scav, so be wary.ĭown from Lookout Rock to the east is an open field, and then the Logging Camp. is an extraction if you have a Red Rebel Ice Pick and a Paracord, it’s good to keep this place in mind. Known as Lookout Rock, this is a common spot for other players to use in order to snipe into the logging camp, as there are clear sightlines to the other side.Īgainst the rock face of the mountain to the south west of Lookout Rock is a large opening with a few boxes and one lootable container. Once past the plane you’ll find yourself at a large group of rocks standing at the top of a hill. Further south is the remains of a crashed plane. In the wooded area to the south of the field is ZB-016, located in a small clearing. Further east from the station, away from the border wall, is a large open field with a number of large rocks and a pile of rubble near its center. This is a ruined rail station with not much of interest. ![]() Starting from the northwest side of the map, south of the western end of the main road is the Old Station. ![]() Staying on the road is not recommended however, as there is little to no cover, and as for other landmarks off the beaten path, there are many. If you simply follow the road you’ll pass by many of the more significant landmarks on the map, such as the Logging Camp, the Checkpoint, and Scav House. From most places on the map, you’ll be able to see the road, and thus orient yourself based on where it leads. The Main Road in Woodsįor starters, a road connects both the east and west sides of the map, each end being an extract if you spawn on the opposite side. Escape From Tarkov Woods Map Guide 2021īecause of the terrain of the Woods, most of your navigation will be done through identifying landmarks, of which there are many. Be careful though, as you won’t hear the sniper in the grassy knoll. Keep your head on a swivel and your ears open, and you’ll probably hear whoever is running towards you before you see them. ![]() Like the name suggests, you’ll be running through a dense forest, with some large clearings here and there. The woods map, a haven of snipers and scavs. ![]()
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